Mayhem 4 amps up the challenge when in Mayhem Mode. You can find them in the map through their icons. Stadia players will now be caught up with all content as other platforms enjoy with this patch. Instead they were resulting in large amounts of damage and the elemental DoTs were minimal. The patch also adds Mayhem 11, which increases the maximum level of the game's Mayhem difficulty multiplier to 11. September 19 Update & Patch Notes. 210 comments. Aside from the Takedown updates, more bug fixes and changes were made to other aspects of the game. It also received bonuses to its overall health and damage through some of Moze's passive skills and augments. The latest Borderlands 3 patch notes are a smorgasbord of highly requested balance changes and quality of life features. Your feedbacks will be checked by our staffs and will be attended to accordingly. These events are Mr. Torgue's Slaughter Onslaught, and Making it Rain! Learn How to Beat Wotan The Invincible Raid Boss! Mr. Torgue's event increases the number of dedicated loot drops for bosses in the Circle of Slaughter! This has nothing to do with their skills. Iron Bear received increase in its base scaling. A previous problem with Guardian Rank Perks not functioning properly has been finally addressed. In order to prevent confusion when players load up Guns, Love, and Tentacles, we’ve identified some potential issues and have been able to pre-emptively put out hotfixes related to them. The Make It Rain event increases the amount of money normal, badass, and anointed enemies drop! You and your squad should prepare for an extreme challenge because this content is balanced for four players at level 50. Apart from this, Borderlands 3 version 1.15 also includes stability improvements. Just a day after a Borderlands 3 patch was released, Gearbox has come right back with a new hotfix update. Last Updated: 2019/11/1 00:01. Following the release of a problematic Lovecraft-themed DLC, Gearbox issued an early April Borderlands 3 patch aimed at buffing Moze and announced that … By clicking Submit you are agreeing to the Terms of Use. Trademarks are the property of their respective owners. September 19 Update & Patch Notes. Learn How to Beat Wotan The Invincible Raid Boss! there will also be a True Takedown Mode coming in February. It was reported that the Legendary artifact, Elemental Projector, had a bug resulting in the max value being displayed at 183% instead of the actual max value of 113%. November 7 Update & Patch Notes. It has been announced that the Nov. 26 patch will be the last for the week due to Thanksgiving celebrations. Additionally, it will consume 6 ammo per shot. Permanent change to the Takedown at Maliwan's Blacksite were also implemented as part of the update. This will give you a higher chance of obtaining Legendary weapons when looking for loot! Players can now enable and disable Guardian Ranks as they want. These two grenades were envisioned to specialize by applying elemental DoTs to targets. r/borderlands3: The place for everything Borderlands 3! Enemy health is further increased in Mayhem 4 and only one mayhem modifier will be added to the player and the enemy. Players will find more vending machines around the worlds because the amount of vending machines has been increase! By Steve Watts on December 23, 2019 at 1:09PM PST. you and the streamer must have the ECHOcast Twitch Extension enabled. Few elements of the Mayhem Mode have been also fixed in this patch. Clocking in at just 234MB on PS4, check out the full Borderlands 3 update 1.02 patch notes below. Share this: Vault hunters, a new Borderlands 3 update has been rolled out by Gearbox Software and it’s live now on all platforms! Get new exclusive cosmetic rewards, new weapons, and more by playing the event. Learn more: https://t.co/tpbaIikI8b pic.twitter.com/zfazy7YjB0. There are also multiple spots in maps that are not intended for players to reach. We found that a couple of the Legendary Hyperion weaponry bypassed the Hyperion manufacturer playstyle too easily making their bonuses greatly outweigh the penalties. save hide report. A much asked for change by the playerbase. The first raid boss to be added to Borderlands 3, Wotan the Invincible is a mechanical behemoth. Multiple maps included issues with loot falling into unreachable areas to players or the players themselves getting stuck. Every boss will have increased drop rates and rare spawns are more likely to appear. The change will help support their viability in endgame! The bug that causes Moze to exit Iron Bear as soon she enters it has also been addressed. Expect a whole new experience with Mayhem Mode 2.0! Patch Notes for today's Borderlands update has also been and confirms a lot of new changes on top of the Halloween event launch. It is worth noting, that the following Borderlands 3 Updates and Patch Notes are taken directly from the developer, Gearbox Software. Borderlands 3 Update 1.16 can now be downloaded and set up. Hotfix Notes. Damage was increased for FL4K's pets to make them more viable in endgame and when in Mayhem Mode. The Level Cap has been increased from Level 50 to Level 53. By using our site you agree to our privacy policy. This includes dialog problems, progression blockers, and more! If you're looking to get rare and legendary loot, head to the Circle of Slaughter and get to farming! A minor bug fix has been implemented for the One Man's Treasure Mission in Moxxi's Heist of the Handsome Jackpot. Indiscriminate in particular had a problem when partnered with the Legendary Maliwan Shotgun "Projectile Recursion". red text blues/purples) Not sure if the patch notes actually mentioned that. The Bank Storage has been increased from a maximum of 50 to 300. According to the official bl3 1.14 patch notes, the latest update added support for the new Bounty of Blood campaign DLC and includes Phase II of the Mayhem Mode updates. Borderlands 3 update 1.14 patch notes released for PS4, PC, and Xbox One. Note that you and the streamer must have the ECHOcast Twitch Extension enabled in order for you to earn loot! Amara's "Downfall" and "Indiscriminate" received updates in their functionality. A training dummy will be added to the Gun Range under Marcus' shop. This has been fixed, making it harder for enemies to destroy player vehicles. November 7 Update & Patch Notes. There was also an update that I just downloaded but don't see those patch notes. skill has its damage adjusted to match what was intended of the skill. - Players can no longer stack the health regeneration buff of the Brawler Ward Legendary shield on another shield when repeatedly equipping and unequipping the Brawler Ward shield in Inventory. Although Moxxi's Heist of The Handsome Jackpot isn't out yet, support for the DLC has been included in the December 12 hotfix. Here, the difficulty will not scale to the number of players, but will instead be set to 4-player difficulty. With the Takedown on Maliwan's Blacksite, new legendary weapons and gear are added. The minigun damage and cryo penalty applied by Moze's "General Winter" skill has been removed. October 3 Update & Patch Notes. Learn How to Beat Wotan The Invincible Raid Boss! Last Updated: 2019/11/8 22:59. Moxxi's Heist Of The Handsome Jackpot - DLC, 【Monster Hunter Rise】Best Weapon Tier List, 【Monster Hunter Rise】All Confirmed Monsters List, 【Monster Hunter Rise】Goss Harag - New Info & Attack Patterns, 【Genshin Impact】Hypostatic Symphony Event, 【Genshin Impact】Ganyu's Skills & Best Build, - "Boom" prefix will now receive its proper buff, Added backend functionality for Gearbox Software SHiFT Matchmaking so players can play with both Epic and Steam users, Added functionality to use the player’s SHiFT Display Name to find and join friends playing on PC regardless of platform, Added two new buttons to the Roster Tab of the Social Menu, Added additional pages to the SHiFT tab of the Social Menu, Network & Social in the Options Menu now includes control options for PC Cross-Play functionality, Various areas and side missions on Nekrotafeyo should now match the average level of players, Enemies in The Anvil should now match the average level of players, Addressed a reported concern that was causing Typhon to sometimes be a potential blocker in “Shadow of Starlight”, Addressed a reported concern that the Jabbermogwai was sometimes not dropping loot at the correct rate, Addressed a reported concern that scrolling functionality was sometimes not available in Vending Machines and item cards were sometimes not staying on the screen, Added functionality when signing into SHiFT for “Forgot your Password?” to link to a new page, Addressed multiple reported memory crashes, Addressed a reported crash that could sometimes occur when updating the position of the dueling timer during a level transition, Addressed a reported crash that could sometimes occur when there is no player character while spectating in the Takedown at the Maliwan Blacksite, Addressed a rare crash that could sometimes occur when hijacking a vehicle, Addressed a rare crash that could sometimes occur after extended hours of play, Addressed a rare crash that could sometimes occur during combat in Athenas, Addressed a rare crash that could sometimes occur during combat in Atlas HQ, Addressed a rare crash that could sometimes occur in a multiplayer game in The Droughts, Addressed a reported crash that could sometimes occur when loading into a map when Campaign Matchmaking, Addressed a reported crash that could sometimes occur when elements react in bodies of water, Addressed a reported freeze that could sometimes occur during garbage collection, Addressed a reported crash that could sometimes occur when using Iron Bear, Addressed a rare crash that could sometimes occur after respawning a vehicle and then using the CAR station before the vehicle spawns, Addressed a reported crash that could sometimes occur when holding both the left and right arrow keys while on the Skills tab of the ECHO menu on PC, Addressed a rare crash that could sometimes occur when quitting to desktop after another user disconnects during multiplayer on PC, Addressed a reported crash that could sometimes occur when a host selected Quit to Portal on Stadia, Addressed a reported memory leak on map transitions, Implemented multiple performance optimizations, Implemented multiple audio performance optimizations, Addressed reported performance issues encountered when players are pushed by another user’s vehicle, Addressed a reported performance issue when fighting enemies at Lumberton Junction in Floodmoor Basin, Addressed reported performance issues when scrolling through Guardian Rank Menu icons quickly, Added weight to the Guardian Rank random reward selection to favor reward options with less tokens applied to them, Addressed a reported concern that some missions were not awarding their cosmetic item rewards, Players should now receive skins as rewards for specific missions, Addressed a reported concern that players could be granted starting gear that was far beyond their level, Addressed a reported concern that a player in spectator mode would occasionally lose functionality when the Takedown host fast traveled to a different map, Addressed a reported concern that a Second Wind would occasionally reset the Takedown mission after players had failed the mission, Addressed a reported concern that players were occasionally respawning at the incorrect checkpoint in Meridian Outskirts, Addressed a reported concern that the player character on the character select menu would be positioned incorrectly when a player late joins a multiplayer game on Skywell-27, Addressed a reported concern that the weapon Tiggs Boom was spawning projectiles in the wrong location, Increased the chance of Tiggs Boom to spawn a projectile, Addressed a reported concern that Anointed Enforcer’s shield would occasionally disappear and make the enemy appear vulnerable when they were not, Addressed a reported concern that third-person healing effects could occasionally scale larger than intended, Addressed a reported concern that players were occasionally being teleported to random places during cutscenes when standing on specific spots in a map, Addressed a reported concern that the incorrect icon was displayed when confirming in Japanese on PlayStation 4, Addressed a reported concern that item cards would occasionally remain present on the screen after picking up an item, Addressed a reported concern that videos could sometimes appear corrupt on Stadia, Addressed a reported concern where certain key inputs would not be accepted properly on Stadia, Addressed a reported concern that the joinable status of a game on Stadia could be inaccurate, Addressed a reported concern with incorrect key glyphs showing when returning to the Main Menu on Stadia, Addressed a perceived progression blocker after entering Lectra City from another map after completing the “Collect Batteries” objective of “Kill KillaVolt”, Addressed a perceived progression blocker that occasionally occurred during the “Return toppings to Tina” objective of “Hammerlocked”, Addressed a perceived progression blocker that could sometimes occur after leaving and re-entering the map during the “Check dead drop” objective of “Going Rogue”, Addressed a reported concern where dialog could be repeatedly triggered if the player loaded into another map while on the objective “Take alternate path” during “Footsteps of Giants” on Desolation’s Edge, Addressed a perceived progression blocker during the “Loot Vault” objective with Typhon during “Footsteps of Giants”, Addressed a reported concern where a player with active missions could start a session with no tracked mission if their previously tracked mission could not be tracked, Addressed a reported concern that the “Emergency Response” perk was increasing Shield Recharge Delay, rather than decreasing it, Addressed a reported concern that the crowd audio was sometimes coming from a separate location while chasing down Carnivora, Added blockers to prevent players from occasionally escaping the map without dying when jumping off the edge of a cliff in Carnivora, Addressed a reported concern that players could walk through a wall of rocks in Carnivora, Added blockers to prevent players from escaping the map near the Apollyon Transit Station New-U in Neon Arterial, Addressed a reported concern that the Gunner could sometimes get stuck in the second area of the Proving Grounds, Addressed a reported concern that players could occasionally escape the Skag of Survival boss area in The Proving Grounds, Addressed a reported concern that the Siren could escape the map while using the “Downfall” ability in Cistern of Slaughter and the Destroyer’s Rift, Addressed a reported concern that the final satellite dish would not appear for the player to destroy at certain distances during “Bad Reception”, Addressed a reported concern that players were unable to break an Eridium crystal cluster in Ambermire, Addressed a reported concern where aim assist was snapping aggressively on the center of an enemy when fighting the Blue Fire and Red Rain boss enemies during “Slaughterstar 3000”, While Auto Bear is active, deals 75% (from 20%) bonus incendiary damage, After exiting Iron Bear, the next 2 magazines will have 125% (from 40%) bonus incendiary damage, After exiting Iron Bear, gain 160% (from 120%) increased Splash damage for 18 seconds, When entering and exiting Iron Bear, nova damage increased, While Barrier is active, Accuracy is increased by 60%, and Critical Hit damage is increased by 70% (from 30%), While SNTL is active, gain 100% (from 50%) of damage as bonus Cryo damage, When exiting Fade Away, nova damage increased, After using Rakk Attack!, gain 50% (from 25%) critical hit damage for a short time, Addressed a reported concern that Judge Hightower was sometimes not dropping items from his dedicated item pool, Added collisions to prevent the Gunner from sometimes becoming stuck in Meridian Mercantile, Added collisions to prevent players from sometimes escaping the map in various locations, Increased the radius of the New-U station at The Arrogant Approach, Addressed a reported perceived progression blocker when using Glamour on The Abomination during “It’s Alive”, Updated weapons wielded by CoV Badass enemies to use bullet-based variations to cut down on FX spam, Addressed a reported concern where the Spiderant King enemy sometimes failed to launch the sticky projectile from his tail when performing a Web Pull attack, Addressed a reported concern that enemies might not spawn from Warp Anchors and Dropships, Addressed a reported concern where "Invulnerable" shields would sometimes fail to block rounds fired from the Legendary Maliwan Shotgun "Projectile Recursion", Addressed a perceived progression blocker that sometimes occurred if the player jumped before Chadd did during the mission "Swamp Bro", Addressed a perceived progression blocker where the objective "Kill Ratch" sometimes wouldn't update during the mission "The Family Jewel", Addressed a perceived progression blocker during the mission "In the Shadow of the Starlight", Addressed perceived progression blockers related to traveling between environments on Promethea, Addressed a reported concern where waypoints would sometimes fail to appear when obtaining a mission for an environment that hadn't been unlocked yet, Addressed a reported concern where players were sometimes unable to complete Fast Travel Station Zone Progress when exploring Cathedral of the Twin Gods, Addressed multiple issues with ECHO dialog not playing, Added functionality to skip the intro movie once the video has fully loaded, Addressed a reported concern related to the Grenade Indicator widget, Addressed a reported concern related to the Minimap widget, Fixed a crash that sometimes occurred when exiting the ECHO menu, Fixed a crash that sometimes occurred when a user attempted to load in the game after experiencing a network error, [Console] Fixed a rare crash that sometimes occurred in split screen when players leave the party, Fixed a rare crash that sometimes occurred after idling for ten minutes, [Xbox] Fixed a crash that sometimes occurred in split screen on Xbox One, [PC] Improved network performance on PC to prevent hitching related to friends or networked games, Improved performance when opening Guardian Rank Menu, [PC] Added support to immediately swap between glyph types when using Auto-Detect, Added numbered icons to the Mayhem Mode icon on the HUD, Addressed an issue where all functionality could sometimes be lost when pressing the Options button within the Mode menu before starting a game, Addressed an issue where Mayhem Mode icons on the HUD would sometimes become inconsistent when adjusting difficulty, Addressed an issue where thumbnails and locked state could sometimes become incorrect when viewed in the inventory menu, Addressed an issue where vending machine thumbnails could sometimes be incorrect, Addressed an issue where the Photo Mode settings could sometimes scroll off the screen, [PC] Addressed an issue where the PC text chat UI would sometimes disappear after being opened for the second time during a cinematic, Addressed an issue where Friend Profile icons were sometimes not showing up correctly on the ECHO menu, Addressed an issue where the character icon sometimes failed to be present when viewing the Friends Mail prompt in the Mail Menu, Addressed an issue where clients could sometimes lose functionality when opening the ECHO menu after exiting a vehicle, [Console] Addressed an issue where item cards would sometimes appear cut off when viewing items in chests in split screen, [Console] Addressed issue where small item cards would sometimes be displayed on the wrong player's screen in split screen, Addressed an issue where clients who late joined the Takedown at the Maliwan Blacksite would sometimes not have Spectator Mode button prompts, Addressed an issue where performance could sometimes be negatively impacted by pressing inputs from two different sources while spectating during the Takedown at the Maliwan Blacksite, Addressed an issue where primary and secondary stats could sometimes overlap on Legendary Artifact item cards, Addressed an issue where multiple notifications were sometimes being triggered after having completed a Challenge, Disabled access to Photo Mode during Fight for Your Life, Changed the default send mail error message to encompass additional issues, [PC] Adjusted volume and attenuation to bring music volume up while playing in HiFi mode on PC, Crew Quarter Room decorations now correctly use the rotation of the hook, Optimized Challenges to prevent hitching when saving, Optimized Challenge Completion percentage computation to occur over multiple frames to prevent hitching, Fixed a reported concern where save game could sometimes get bloated with duplicate Challenge data, Fixed a reported concern where save game data could sometimes have a minor leak, Fixed a reported concern where the game would not start up in correct resolution sometimes when using Fullscreen mode and display scaling, Fixed a reported concern where the player could sometimes remain invisible after respawning, Fixed a reported concern where clients would sometimes not see Sanctuary III Fast Travel Stations until they were already in the map, Fixed a reported concern where the D-Pad would sometimes not change selections in the Sanctuary III Fast Travel list, Fixed a reported concern where clients might not unlock Fast Travel Stations after using the Fast-Forward feature, Fixed a reported concern where environments could sometimes appear unnaturally bright due Time of Day errors, Fixed a reported concern where vehicle boost FX could sometimes appear black, Fixed a typo for the spelling of the "IMMUNE" text pop in German, Fixed a reported concern where some strings for the Key Binding Menu were not localized, Fixed a reported concern where the Badass Event icon could sometimes show up when the event had been deactivated when using the ECHOcast Twitch Extension, Fixed a reported concern where Cryo destructible pose sometimes did not match character when in ragdoll, [Console] Fixed a reported concern where the Custom Waypoint hint text would sometimes appear in the Zone Map in non-current environments on consoles, [Console] Fixed a reported concern where Photo Mode filters sometimes weren't working properly with HDR, [Console] Fixed a reported concern where Vault Hunter profile cards sometimes didn't pull from local data for split screen players, causing a mismatch in presentation, Fixed a reported concern where the client would sometimes see an unresponsive black screen after accepting an invite during the intro movie, [PC] Fixed a reported concern where the Vault Hunter profile cards on Epic Game Store were sometimes not showing correctly, Addressed a reported issue with the Spiritual Driver class mod where it was sometimes awarding damage for all types of damage and not just gun damage, Fixed typos on Desperate Measures and Stainless Steel Bear skills, Fixed a reported issue where some players could not hear the flaming skulls from Billy, the Anointed, Fixed a reported issue where Brick's sledgehammer sometimes continued to spin after being thrown at an enemy during the mission "Hammerlocked", Iron Bear Damage increased per level, to a total of just under 150% at max level, Desperate Measures now gives Iron Bear the bonus too, Experimental Munitions - Iron Bear also deals bonus fire damage on critical hits, Scorching RPM's also grants increased Hard Point damage by 5% per level, Vampyr - When Iron Bear deals area damage, Iron Bear receives half the healing bonus, Iron Bear now launches barrels when the player melees them, Increased Iron Bear Bubble Shield from 20% to 50% of Moze's health, SNTL damage scale increased by 2% per level, Donnybrook, Pocket Full of Grenades, Cool Hand, Violent Violence, and Violent Speed bonuses now stack twice, Fixed Violent Momentum to scale more at higher movement speeds, Best Served Cold radius and damage increased by 2% per level, Confident Confidence increased max weapon damage bonus from 20% to 35%, Changed Trick of the Light element to Cryo and increased bonus from 18% to 36%, Borrowed Time duration increased from 15% to 30% per active skill, Double Barrel's bonus increased from 20% to 25%, Quick Breather now restores 50% of the clone's health after a swap, Pocket Full of Grenades bonus slightly decreased from 6.5% to 5% as it now stacks, Violent Violence bonus slightly decreased from 4% to 3% as it now stacks, Ambush Predator now has a HUD Icon when the buff is active, Increased the pet damage to scale 10/5% per level instead of 9%, Added pet damage to Grim Harvest at 7% per level, Added pet damage to The Most Dangerous Game at 9% per level, Added pet damage to Interplanetary Stalker at 1% per stack, per level, Added pet damage to Furious Attack at 0.6% per stack, Added pet damage to The Fast and the Furryous at 10% per level, Lick the Wounds gained a pet damage buff after reviving the player, Increased pet damage for Psycho Head on a Stick from 10% to 20%, Increased damage in Pack Tactics from 5% to 7% per level, Adjusted Megavore to not reward critical hit bonuses when receiving damage from self-damage, Fixed multiple crashes that occasionally occurred when interacting with the ECHO menu, Fixed a crash that occasionally occurred after quitting to the main menu multiple times, Fixed a crash that occasionally occurred when transitioning to Athenas during a 4-player multiplayer session, Fixed a crash that occasionally occurred when Iron Bear was destroyed, Fixed a crash that occasionally occurred when entering or exiting Iron Bear, Fixed a crash that occasionally occurred while in heavy combat with Varkids, Fixed a crash that occasionally occurred in networked games, Fixed a crash that occasionally occurred when split screen party joins another game during Marcus intro, Fixed a crash that occasionally occurred when a split screen user quit to the Main Menu, Fixed a rare crash that occasionally occurred when dropping a piece of gear on PC, Fixed a rare crash that occasionally occurred after 3 clients joined the host, Fixed a rare crash that occasionally occurred when destructible environmental art took damage, Fixed a rare crash that occasionally occurred when a client transitioned to Desolation's Edge, Fixed a rare crash that could occur when entering Fade Away, Fixed a rare crash related to the Time of Day of an environment, Fixed a rare crash that occasionally occurred as a result of improper text fields, Fixed a crash related to the Minimap Widget, Fixed multiple crashes that occasionally occurred when players fast traveled, Fixed a reported issue that prevent the application from terminating properly, Fixed a reported issue where the news widget would hang indefinitely, Disabled the benchmark feature when in a coop group, [PlayStation 4 Only] Fixed a reported issue that prevented some players from marking items as Junk or Favorite on PlayStation 4, Addressed a reported issue where sorting the inventory by type sometimes sorted the inventory by score, Added 'Sort By Rarity' to Bank, Inventory, Item Trading and Vending Machine Selling, Clients now receive an indication of why their travel attempt failed, Addressed a reported issue where corrupted characters were sometimes displayed for some Fast Travel Stations in Japanese and Simplified Chinese, Addressed a reported issue where characters were sometimes displayed in the incorrect direction for some Fast Travel Stations and Level Transitions in Traditional Chinese, Addressed a reported issue where comparing class mods sometimes displayed the incorrect icons on the abbreviated item cards, Addressed a reported issue where items slots could sometimes overlap when viewing player storage, Addressed a reported issue where the travel countdown timer could sometimes be interrupted by opening the chat window, [PC Only] Addressed a reported issue where occasionally mouse input could be lost, Addressed a reported issue where Item Cards at the beginning of the game didn't display, Addressed a reported issue where missions were sometimes not sorting correctly in the Mission Log, Addressed a reported issue where the friends list could occasionally be too long for split screen, Addressed a reported issue where a player could sometimes lose their HUD in split screen, Addressed a reported issue where the info panel briefly displayed when looking at Planet Challenges, Addressed a reported issue where players could sometimes be sent to the wrong location when selecting a destination quickly in the Map, Addressed a rare issue where a dialog box could not be dismissed, Addressed a reported issue that could sometimes cause NPCs to get stuck during a teleport, Addressed a reported progression blocker where an NPC leading the player could sometimes break if one of the players left the game, Addressed a reported progression blocker where Lilith could sometimes become stuck during the mission "From the Ground Up", Addressed a reported progression blocker that occasionally occurred when two players tried to accept the quest item at the same time from the slot machine during the mission "Sanctuary", Addressed a few reported progression blockers that occasionally occurred when travelling to another map and back during the mission "Sanctuary", Addressed a reported progression blocker where Lorelei's cyclone could sometimes be lost after players enter and exit the menu during the mission "Hostile Takeover", Addressed a reported progression blocker where the door into KillaVolt's arena sometimes wouldn't open during the mission "Kill KillaVolt", Addressed a reported progression blocker where an Amber Lamps bot could sometimes spawn during the mission "Dynasty Diner" and leave the combat area, Addressed a reported progression blocker where Bloodshine's sister could sometimes not spawn during the mission "Proof of Wife", Addressed a reported progression blocker where Rhys-Ball could sometimes become stuck during the mission "Space Laser Tag", Addressed a reported progression blocker where Brick could sometimes become stuck in a concrete block during the mission "Hammerlocked", Addressed a reported progression blocker where Tina sometimes couldn't be spoken to during the mission "Hammerlocked", Addressed a reported progression blocker where Billy, The Anointed would sometimes disappear during the mission "Lair of the Harpy", Addressed a reported progression blocker where split screen clients could sometimes not progress the objective "Equip Black Flame" during the mission "Witch's Brew", Addressed a reported progression blocker where Balex could sometimes stop pathing during the mission "The Family Jewel", Addressed a reported progression blocker where Tannis sometimes couldn't be spoke to during the mission "The Great Vault", Addressed a reported progression blocker where Tannis sometimes wouldn't interact with a critical mission objective during the mission "In the Shadow of Starlight", Addressed a reported progression blocker issue where a Tink could sometimes jump outside the barrier during the mission "Trial of Fervor", Addressed a few reported progression blockers during the mission "The Trial of Survival", Rare, Hunt, and Bounty Enemies now always match the players level, Made adjustment to default zoom speed for gamepad, Mayhem Mods that cancel each other out can no longer be active at the same time.